Game development with your own hands
Every player thinks about making their own game from time to time. However, anyone can do it nowadays- you don’t need to know programming anymore.
Many mobile projects in recent years have been done by such enthusiasts, who then released more serious games. We tell you how to create your own dream computer game and what it takes to do that in our material. If you are a casino gambling fan and know the 3 patti sequence list, then you will also be interested to know that the slot can also develop itself.
The basics of preparation
So you want to create your own game. Before we move directly to the development process, that is, programming, the introduction of assets, testing and so on, you need to make a plan and prepare. In large studios, this stage is called “pre-production” – the stage before the total production of the game. Wait, where are you going? Don’t be frightened; we’ll explain everything.
The first thing to choose a genre – is because all the subsequent stages of development depend on it. Rely here. It is necessary to rely on your preferences and observation.
- Do you like shooters? Try to make a small shooter.
- Do you not like fast-paced games but prefer to rack your brains? Look closer at the genre of tactics and turn-based strategy.
Also, it would help if you chose the genre based on your abilities. If you have never engaged in computer game development before, you should not take up an ambitious network shooter that will move Counter-Strike. However, making a small shooter with computer opponents, albeit short but memorable, is quite realistic, even without experience.
However, the shooter genre is difficult in any case. Most beginners and even small teams with experience focus on the turn-based strategy and platformer genres – they are straightforward to make with today’s technology.
However, your experience also plays an important role. Creating a game by yourself in a genre that is new to you is very difficult. So even if you are not against the genre of platformers, but you have yet to play them much, you should check the classics and modern representatives.
A platform for game development
After choosing a genre, it is worth deciding on what game platforms you will make the game. This also directly affects the choice of game engines, but we’ll talk about this later.
In the concept stage, deciding whether you’re making a mobile game or a project for large platforms like PC and consoles is worth fixing. Both are feasible even at the initial stage without experience, but they will radically affect the approach to development.
Genre and platform are closely related. For example, on cell phones, people like simple arcade games like “Three in a Row” or Cut the Rope, which is convenient for playing with scattered attention and one hand. On the PC, such games are loved much less, and consoles are not in demand at all.
Many people choose mobile games as their first project because there are lower project requirements, and making their game is generally easier. However, because of this, mobile platforms and more competition among novice developers.
And when making a game for PC and consoles, you will have to work on thought-out gameplay and more thoroughly work out the plot. However, we need to talk about it separately.
Nowadays, a great and exciting storyline is obligatory only for some genres. For example, you can only do it in quests and role-playing games. But if you make a shooter, a platformer or a strategy, then the fate of the characters will not be of much concern to your users.
However, even in this case, you have to pay some attention to the plot or narrative. This word means some information that will allow the player to connect the game’s events, increasing his immersion. For example, for strategies, such tools can be briefings before every battle or battle, and for platformers – the beginning of the game will give the hero a reason to start the journey.
The concept and features
Once you understand the genre, it’s time to think about how the game will stand out from the competition. Any developer should think about the features that will make his project memorable.
The concept of the game should be understandable to anyone. For example, games about “building a railroad,” “racing trucks”, and “jumping on the flying blocks” will be appreciated by all. However, these games are already in bulk, so it is worth thinking about distinguishing features.
For example, translate the perspective of the railroad builder from heaven to earth and do it from the driver’s cab, creating a path right in front of you. Or make a game focused on truck racing, where no other kinds of cars exist.
Another good option is to look at what has been popular in the past but has yet to appear in modern games for a long time. The wave of nostalgia for the ’80s has passed so that you can pay attention to projects from the ’90s and even the early noughties. A plus here will be independent knowledge of the topic and immersion in it.
After going through all these initial stages of development, take your time learning how to program and invite voice actors. It’s worth putting the project aside for a week and thinking about its concept. Does it all add up? Are there such games on the market, and if so, only a little?
Also, this time can be spent on familiarity with similar projects and thinking about what they can borrow from them. After all, introducing some new mechanics at this stage will be much easier than during the active phase.
When the concept and overall scenario seem ready, it’s time to think concretely about how to create your own game. It’s time to list all the tasks and estimate how long it will take.
Writing a plan includes a list of all the game mechanics, as well as a list of assets that will be needed to work. Assets in the game development environment are the resources used to play the game: textures, 3D models of characters and objects, music and so on.